Description:
Elevation is re-establishing the boundaries of VR. We’re looking for an exceptionally talented Graphics Programmer to help us explore, create, and deliver world leading innovation in VR games. As one of the core members of the Elevation team, you will be pathfinding a remote first studio, crafting a new generation of VR development and bringing quality VR games to fruition.
As a Graphics Programmer, you will be responsible along with the art team for pushing the visual quality of our Unreal-based games while retaining a consistently high frame-rate, allowing our games to provide a level of immersion and presence that has not yet been seen in VR games. You will be working in collaboration with a highly talented, diverse team to create world class VR gameplay. Help us to drive the discovery, implementation and refinement of intuitive and aspirational VR games.
Key Responsibilities:
- Take ownership of the graphical fidelity and rendering performance of our game on PC and other platforms.
- Develop and refine custom shaders within Unreal’s rendering pipeline to help the artists and VFX team meet their ambitions and the visual needs of the game.
- Support other disciplines in creating robust and performant art content, including specifying realistic budgets for art content and helping debug performance bottlenecks.
- Profile and optimise the rendering pipeline for VR as necessary.
- Deal directly with Epic and platform holders to improve their VR rendering pipelines.
- Help with the higher-level technical design and project planning for your areas of work.
- Work with your peers to ensure our code is clean, organised, documented and easy to maintain.
- Break down and estimate timescales for your tasks.
- Be a positive behavioural and mental role model for the team and studio.
Requirements
Essential Capabilities:
- Several years of game industry professional programming experience, with at least one year of graphics programming, and at least one shipped title on a current-generation console, PC, VR headset or mobile.
- Good knowledge of C++, HLSL and graph-based material authoring with demonstrable experience of authoring shaders in HLSL.
- Detailed knowledge of low-level graphics programming concepts including vertex, fragment, geometry and compute shaders, 3D and 4D coordinate spaces, shader and matrix maths, SIMD, blending, bandwidth management.
- Detailed knowledge of modern high-level graphics programming techniques and algorithms covering lighting and shadowing, visibility and culling, ray -tracing and reflections, PBR surfaces, skin and hair, anti-aliasing, post effects and their relative strengths, weaknesses and performance trade-offs.
- A proven ability to combine your work with authored art to realise convincing world, character, VFX and post effects inside a modern game engine.
- Strong communication skills with a focus on positive cross discipline teamwork and an ability to communicate complex technical information to non-technical staff.
- A committed team player, recognizing the importance and value of people within a technology environment.